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These 2 HUGE GameFi Airdrops are LIVE SOON! (March 2025)

Channel: AlphaDropPublished: March 19th, 2025AI Score: 75
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Here's a summary of the video:

This video dives into two significant GameFi projects, Forgotten Runiverse and 77-Bit, that are launching major parts of their games this month, presenting potential airdrop opportunities. The team breaks down the key mechanics, required actions, and potential rewards for each game, emphasizing strategic gameplay, leveraging in-game assets like land, and maximizing playtime, while also introducing their new AI-powered airdrop research tool.

Here are the key topics and details discussed:

  • Forgotten Runiverse Global Early Access:

    • The game is launching its global early access phase this month, though a specific date isn't given.
    • This launch includes play-to-earn mechanics, which is a big deal.
    • Players can earn Quanta in-game by playing.
    • Quanta can be swapped for the XP token, which is the game's governance token.
    • Land plots are a core part of the gameplay for earning Quanta and essential for player progression.
    • You can either own a land NFT or use a friend's land to earn.
    • The floor price for the cheapest land NFTs on the marketplace (Ronin chain) is currently around 91 Ronin tokens, which is roughly $71. They think this is "pretty cheap" for entry.
    • There's a small chance to get land for free by spending Mana at the Font of Memory in-game, but the probability is quite low.
    • Like other metaverse games, land location is important; being near cities or dungeons is preferable as it attracts more players who might use your land.
    • Land quality is tiered (four tiers) based on resource abundance, rarity, and size.
    • The cheapest lands are the smallest size, 8x8 tiles, which allow for basic activities.
    • Bigger lands are exciting because they allow more buildings and unlock new ones.
    • Comparing the land floor price to Pixels farmland NFTs (around $871), Forgotten Runiverse land seems relatively affordable right now.
    • Pixels had a significant airdrop where crafting rare items based on resources farmed was key, suggesting playtime and activity in Forgotten Runiverse will likely be important for its airdrop.
    • Owning land can potentially generate passive income, similar to how Pixels land works (like paying rent).
    • The maps in early access look different from the beta, resembling an open world or Adventure Quest World style with regions and over 50 resources.
    • Resources are used for crafting recipes and items, and character progression (crafting rare items) is seen as crucial for showing dedication and potentially increasing airdrop eligibility.
    • They are expecting at least a "four to five figure" airdrop from Forgotten Runiverse for players who maximize their time and effort.
    • The game is likely desktop-only at launch (Mac compatible) and not mobile-friendly.
    • Out of 70,000 total land NFTs planned, only about 15,000 are currently out, making the remaining supply competitive.
    • Only 10% of existing lands have unique owners, which seems high and suggests potential monopolization of digital real estate.
    • Quanta generation depends on land rarity and size.
    • Building Glyphs are features that give temporary benefits or buffs to land buildings (like speed or farming boosts, similar to games like Rise of Kingdoms).
    • Owning land involves management tasks: construction, upkeep (buildings can collapse if not maintained, but can be rebuilt), decor, and upgrades.
    • Understanding the land features and location is key for your strategy.
    • They believe this game is a must-play for GameFi airdrop farmers.
    • The Forgotten Runiverse franchise has generated over $110 million in total sales across its brand, and the beta/alpha gameplay generated $700,000 in revenue, which are seen as promising metrics showing people spend money in this ecosystem.
    • They hope for a generous airdrop allocation, suggesting maybe 15-20% of the total token supply.
    • An economy infographic shows the free-to-play path involves earning Mana from quests and monsters.
    • Mana has multiple uses: spending at the Font of Memory, item production, building upgrades, and potentially direct swap for Quanta.
    • Quanta can be swapped not just for the XP token but also for partner tokens, which is highlighted as a way to make the economy more sustainable by increasing options and potential buyers/sellers.
    • A healthy market relies on consistent daily volume from buyers and sellers.
    • Seeing the GameFi narrative starting to take off is considered a bullish sign.
  • 77-Bit Beta Launch:

    • The beta launched on March 19th at 2 PM CET (9 PM Hong Kong time).
    • Players can interact with the dashboard now, completing quests like daily rewards and awakening missions.
    • The "Play Free" button on the dashboard is currently inactive.
    • The beta will run for two weeks, from March 19th to April 4th.
    • Capturing value from this beta for a potential airdrop is the goal.
    • Access to the beta is staggered by date:
      • March 19th: Only NFT holders can play first.
      • March 21st: Battle Pass holders get access.
      • March 25th: Free players (referred to as "noobs") can join.
    • The floor price for their NFTs on OpenSea is high (0.48 ETH, described as "pretty expensive").
    • The Battle Pass is a much cheaper option, costing 4200 Bits (roughly $45-60) bought from the shop on their hub website.
    • To qualify for free access on March 25th, you either need to meet four "hidden parameters" or buy any Bits pack (the game's hard currency).
    • You can claim a free Daily Pack every day on the hub; if you've been doing this consistently, you likely have enough Bits to qualify for free access on March 25th.
    • NFT and Battle Pass holders get a head start, which is a disadvantage for free players if character progression is a key airdrop criteria.
    • The team got a Battle Pass and will start playing on March 21st.
    • April 4th marks the end of the beta period.
    • The gameplay looks "nice" and "quite impressive," appearing more interactive and like an open world compared to Forgotten Runiverse's turn-based style.
    • They personally prefer open-world combat over turn-based gameplay.
    • Being in the beta earlier allows for more gameplay days, potentially leading to more levels, loot, and overall progression.
    • Playtime and being early are considered "key" for maximizing airdrop potential if character progression matters.
    • Beta participants get better quest rewards and a 3x higher "Pixel Bite conversion."
    • The currency used in beta is called "Bites," and it's potentially tracking progress towards the actual airdrop conversion at the Token Generation Event (TGE).
    • Ranking among the "Top 5000 Bite holders" grants "Iconic Status," which definitely helps track your ranking for the airdrop.
    • Top 5000 holders also get a profile picture (cosmetic, signals you're a "pro").
    • After the beta ends, 5000 "Quantum Core" entities will be minted. Iconic holders get priority minting, and if any remain, free players get a chance ("tough luck" if you miss updates).
    • Using their AlphaDrop Twitter monitor for 77-Bit updates is highly recommended to stay informed about opportunities like the Quantum Core mint.
    • The Quantum Core is a "very big deal."
    • Quantum Core holders will receive a free NFT land at the game's launch, which is valuable for resource mining and strategic leverage.
    • Beta participants can convert their earned Bytes into Bits at launch.
    • This conversion helps offset money potentially spent on Battle Passes or in-game items during beta (even if beta items disappear), meaning your beta effort could pay off significantly in purchasing power at full launch.
    • Spending money in the beta shop might also lead to future rewards.
    • The main takeaway (TLDR) is to pay attention and play the game according to your access date (NFT holders today, Battle Pass March 21st, Free March 25th).
  • AlphaDrop Airdrop Research Dashboard (airdroplet.com):

    • They recently launched their own dashboard specifically for airdrop research.
    • A key feature is the Twitter monitor, which uses an AI agent to target specific keywords related to airdrops from monitored projects and users.
    • This tool aims to make finding airdrop information much smoother and clearer.
    • Dark mode was quickly added based on user requests.
    • They are running a giveaway where you can qualify by simply entering your email address on the site (currently free with no strings attached).
    • The app is currently free to use and in beta, but the Twitter monitor is working "really, really well" and called a "game changer."
    • Users can suggest more projects or Twitter users to add for monitoring.
    • They mention the AI infrastructure does the heavy lifting for scoring/updates based on fed data, but acknowledge AI can sometimes be "dumb" and the app is still in beta.
    • They are adding more projects like Gradient Network and Public AI to the backlog.
    • A key question they are asking the audience is whether they should include projects on the dashboard that have already had an airdrop but have ongoing campaigns (like Grass season 3).
  • Other Discussions:

    • They briefly touch on the timing of these game launches happening around the FOMC meeting and the significance of the "dot plot" for future rate plans.
    • They mention another game, Raven Quest, which recently launched, and plan to check it out.
    • In the Q&A, they address some users having trouble accessing the app from Nigeria and are working on fixing regional access issues.
    • They clarify Sonium's ranking on their dashboard, stating it should be A tier if users are maximizing engagement (like having premium badges or bridging ETH), but potentially B or C tier otherwise.
    • There's a brief, speculative prediction about GTA 6 Online potentially integrating Web3 gaming.
    • They mention seeing projects like Dyril Swap (on Monad) and Inertia (LRT/lending testnet) but haven't researched them thoroughly yet.
    • They express a positive view of GamerBoom as a great project for gamers interested in crypto earnings.
    • They are excited for bull season and the community they've built during the bear market.
    • The discussion about including "deep end projects" like Grass (season 3/4) that have already airdropped is important to them, asking for audience feedback.